How To Play Craps Online for Beginners

Online Craps

Lillie Mcguire
Posted on February 22, 2013 at 12:02pm

Craps is a game of dice in which players place bets with the winner determined by a roll of the dice. The game of craps only requires a pair of dice, a minimum of two to three gamers with money to wager and, although not required, a group of spectators to add interest to the outcome of the game.

The most common non-casino style of craps is termed Street Craps or Blanket Craps. Casino craps games are commonly referenced as Bank Craps because players are wagering against the House.

A descendant of the British game, Hazard, Street Craps has no banker or person responsible for handling the money, monitoring bets and ensuring correct payouts. During WW II, Street Craps became affectionately known as Blanket Craps as military personnel often used a blanket for a smooth playing surface.

Although deemed quasi-legal at a non-casino setting, in an in-home or private-setting venue craps shooting can be a fun and possibly lucrative form of gambling.

Basic Craps Terminology:

  • Pass Bet-- wagers that Come Out roll will total 7 or 11.
  • Don't Pass—wagers on a roll total of 2, 3 or 12.
  • Refuse Cover—play against the shooter and all other gamers by opting for a Point roll outcome.
  • Point—established when dice total is 4, 5, 6, 8 or 10.
  • Come Out Roll= dice total of 7 or 11.
  • Craps Come Out= dice total of 2, 3 or 12.

Basic Street Craps Rules:

  • Side Bet: Only Spectators qualify to place bets against the shooter and/or other gamers.
  • Dice Bounce: dice must bounce or be tossed upwards before coming to rest on the playing surface.
  • Game Entry: New players may join a game in play only if no Point is in play.
  • Game continues unless dice toss result totals 7, 11 or Point Number.
  • Game ends: with a 7 or 11 roll or after a designated number of rolls as determined by the gamers prior to the Come Out roll.

Gaming begins once the Shooter's bet is totally covered and all players have announced their pass, don't pass or refuse option.

Step 1:

Come Out roll:

7 or 11-- Shooter and all Pass bets win 2, 3, or 12-- Don't Pass bets win.

4, 5, 6, 8, 9, 10—Point Number established.

Step 2:

If dice total result is any number other than the above, the pot is equally shared by all of the non-cover betters.